new ProjectionMatrix()
The 4x4 matrix is a specialized 4x4 matrix used for perspective and orthographic projection.
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Methods
identity()
Resets the matrix to identity
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orthographic()
Returns an orthographic projection matrix.
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perspective()
Returns a perspective projection matrix.
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screenPixels2d()
Returns an orthographic projection matrix that is set in screen coordinates.
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transformVector()
Returns vector mautipled by this matrix
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